14 Apr Chrome nettleser, News Tweaks to cache.addAll() and importScripts() coming in Chrome 71 Tweaks to cache.addAll() and importScripts() coming in Chrome 71 Developers using service workers and the Cache Storage API should be o... Continue reading
14 Apr Chrome nettleser, News Lighthouse 2.8 Updates Lighthouse 2.8 Updates Lighthouse 2.8 is out! Highlights include: New Performance and SEO audits Performance as the first section of Li... Continue reading
14 Apr Chrome nettleser, News Site Isolation for web developers Site Isolation for web developers Chrome 67 on desktop has a new feature called Site Isolation enabled by default. This article explain... Continue reading
14 Apr Chrome nettleser, News Removing ::shadow and /deep/ in Chrome 63 Removing ::shadow and /deep/ in Chrome 63 Starting in Chrome 63, you cannot use the shadow-piercing selectors ::shadow and /deep/ to st... Continue reading
14 Apr Chrome nettleser, News CSS Paint API CSS Paint API New possibilities in Chrome 65 CSS Paint API (also known as “CSS Custom Paint” or “Houdini’s paint worklet”) is enabled b... Continue reading
14 Apr Chrome nettleser, News Animating a Blur Animating a Blur Blurring is a great way to redirect a user's focus. Making some visual elements appear blurred while keeping other ele... Continue reading
14 Apr Chrome nettleser, News Lighthouse 2.5 Updates Lighthouse 2.5 Updates Lighthouse 2.5 is now released! Highlights include: chrome-launcher available as a standalone Node module. Five ... Continue reading
14 Apr Chrome nettleser, News Exceeding the buffering quota Exceeding the buffering quota If you're working with Media Source Extensions (MSE), one thing you will eventually need to deal with is ... Continue reading
14 Apr Chrome nettleser, News WebVR changes in Chrome 62 WebVR changes in Chrome 62 The current WebVR origin trial is ending on November 14, 2017, shortly after the stable release of Chrome 62... Continue reading
14 Apr Chrome nettleser, News Introducing visualViewport Introducing visualViewport What if I told you, there's more than one viewport. BRRRRAAAAAAAMMMMMMMMMM And the viewport you're using rig... Continue reading